Wired
Kids
It's exciting. It's dangerous.
And it's fun.
Digital visions dance in their
minds: a virtual pistol blasting away humanoid
demons; coded notes on an electronic pager; a
television family where mom and dad really understand
what it's like to be a kid.
From the internet to DOOM, cell
phones to DiscMan, wired kids' lives are indistinguishable
from technology. Kids congregate in chatrooms
rather than street corners, adopt virtual electronic
pets rather than live cats and dogs, and fall
prey to internet predators who lurk on the dark
side of cyberspace. There are privacy issues and
online bomb scares, homework assignments on the
web and research gathered by watching television.
Copycats - or kids imitating behavior they see
in movies - are epidemic. Television trance, the
hypnotic state so readily invoked by passive "watching",
is a daily event. Parents grapple with problems
that were science fiction only a few short years
ago.
No surprise. Technology and
kids are natural partners. They love the bells
and whistles on electronic stuff, can't "talk"
enough with their friends on cell phones, are
not afraid of breaking delicate equipment (they
just throw it away and buy new), and thrive in
the fantasy of cyberspace. Why? They've been raised
in an environment where technology is an extension
of themselves, like a third arm or leg. What's
a wireless device to a kid who's grown up on cell
phones and remote controls? Or a video telephone
to someone who spent more time with Barney, Big
Bird, and Teletubbies than the kids next door?
So what's the problem?
Jason chats daily with a girl
online who lives five hundred miles away. He begs
his parents to drive him there - just to meet
her.
Cindy desperately wants a beeper.
At the same time, her parents are frustrated with
her social life. "She's always so busy," they
complain. "And very unrealiable. She never tells
us where she's going, never leaves notes, and
rarely calls in. We're constantly worried - and
constantly fighting. Why should we get her a beeper
when we can't trust her?"
Michael plays video games for
hours every day. He's getting more aggressive
with his little brother. Does it have anything
to do with Playstation?
Parents need answers now. Would
Jason's trip be a healthy family adventure or
a catastrophe? Will buying Cindy a beeper reward
her behavior or give mom and dad an electronic
leash? Is Michael really aggressive or are video
games teaching him some very risky lessons?
Consider some of the realities
in today's electronic age:
- The business and entertainment
industries invest in wired kids. They spend
billions of dollars each year "selling" technology
to naïve kids, never considering the consequences.
- Technology can teach kids
important skills they will need in the future
-- if it's supervised correctly.
- There are "hidden electronic
messages" everywhere. They can advocate violence,
aggression, sexual promiscuity, racism, sexism,
and law breaking.
- Kids need someone to demonstrate
how to make technology a rich and lively group
experience.
- Psychological electronic
lures desensitize kids, making it easy to indulge
in socially inappropriate, even dangerous, behavior.
- Families, with the right
tools, can use technology to become more connected.
- Digital wizardy seduces kids.
Unregulated, it has the power to entice young
people away from traditional influences and
support systems, undermining parental authority.
- Technology is often an isolated
pasttime. Kids trade social play for computer
games, internet surfing, and activities where
they do not have to share.
- Wired kids need to learn
how to use - not abuse - technology.
- Technology is a family issue
that parents and children tackle every day.
The key is to establish guidelines on how to
make technology work for, not against, families.
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