| The
Cyborg Metaphor
Presentation Made
at The Association for Applied Psychophysiology
and Biofeedback Annual Meeting, March 2000
Good afternoon.
Today I'm going to be speaking
about the cyborg metaphor.
Are any of you out there bona
fide cyborgs? When we think of cyborgs, its usually
about the Borg in Star Trek, the Terminator and
Robocops.
Let's rethink that.
The cyborg has become a social
reality. It's a life form that merges human and
machine - a hybrid of mechanism and organism.
I'm a cyborg - I wear a machine called contact
lenses so I can see you today. I take synthesized
nutrition called vitamins because I never have
time to eat right. And I rely on human-designed
chemicals to keep my blood pressure under control.
What about you? Most of us already
fit the qualifications of a cyborg. George Landow,
at Brown University, estimates that at least one
in every ten of us are fully endowed cyborgs --
people living with machines such as pacemakers,
artificial joints, drug implant systems, implanted
corneal lenses - the list increases daily. These
are the people that celebrate technologies that
dramatically improve their daily physical lives
- enabling them to do things that only a few years
ago would have been impossible.
But that's only part of the
picture. Most cyborgs have merged with machines
for specific social, psychological, occupational,
or behavioral purposes. How many of you use biofeedback
machines, for example? What about surgeons that
use lasers, airplane mechanics that use augmented
reality, pilots that use flight simulators, clinicians
that use virtual reality therapy? And don't forget
the millions of people around the world who go
into a machine to experience reality in cyberspace
- where they live, love, lie, and play in a computer-created
world.
In essence, we're altering our
physical or psychological processes to regulate
everything from medication, body rhythms, social
interaction, emotional states - the list is only
limited by technology.
I call it the cyborg metaphor.
A metaphor is a way to describe
a relationship between elements that incorporates
imagination, linguistic flourish, and real life.
It a method of knowing - a way to create new meaning,
establish new similarities, and as a result, define
a new insight or perception into human experience.
The cyborg metaphor addresses the essence of high-technology
life, defining complexity without excessive oversimplification,
establishing a pattern that explains the human
relationship to machines. The cyborg metaphor
assumes that humans will strive to master their
environment, both inside and outside their bodies,
through the use of technology.
Yet it has this feel of science
fiction. Cyborgs are about traveling the galaxy,
building robocops, and bionic men and women. But
when we look closer at the assumptions of a cyborg
metaphor, it actually describes some very basic
evolutionary designs.
The human species is an information-processing
life form that must use intellect rather than
teeth, claws, or brute strength to survive. One
of the most basic, distinguishing features of
humans back in the stone age, was their ability
to create tools. Through tools they could survive
the wilderness as well as manipulate it to suit
their needs. The first stone tools gave humans
the environmental edge - a better chance to survive.
They were key to the qualitative separation between
ourselves and non-information processing animals
who had no option but to coexist with a harsh
and unrelenting natural world.
We didn't have the incisors
of a saber-toothed tiger to attack our prey, so
we invented spears.
We didn't have the coat of a
woolly mammoth to protect us from cold, so we
invented tools to make fire.
We didn't have the hump of a
camel to store our water, so we developed containers.
Tools encouraged the growth
of abstract thought, opening to door to new technologies.
Once you construct a spear, someone will always
come along and figure out how to improve it. The
environment became a space that could be challenged
and even conquered to improve the quality of human
life.
In other words, we were designed
to create and utilize technology. Technology was
first, and always, the accumulation of knowledge
for the purpose of fashioning tools, practicing
arts and skills, extracting or collecting materials,
modifying and improving processes. As an information-processing
life form, we gather and integrate data - constantly
creating, using, and improving our technologies.
It's the essence of Hartmann's
concept of adaptation - we create to adapt and
then adapt once again to our creations.
So embedded deep within the
cyborg metaphor is the necessary belief that humans
are better with machines. We use our technology
to help us live longer, live better, and live
in a world of our own invention.
However, we're inevitably faced
with contradiction. As we follow our design to
create more and more technology, increasingly
replacing our human parts with machines, do we
become increasingly less human?
Machines have already done much
to delay our biological deaths by substituting
"parts" from pacemakers to medications. Is there
a machine in the future that can completely replace
body parts so that we'll become immortal? Is that
ultimately the goal of human technology? To be
completely removed from nature? Never forced to
acknowledge or experience death?
We can speculate endlessly on
why we have such a powerful drive to constantly
improve and redefine our technology. Perhaps it's
a way to deny our biological destiny - move us
further and further from the acknowledgment that
as biological machines, we will eventually fail
- and die. Technology nurtures the fantasy of
immortality - our favorite movie legends "live"
long after their deaths in the technology of film;
our words, printed in a book or screen, can far
outlast our bodies; our airplanes take us beyond
the confines of gravity; our rockets take us beyond
the confines of our planet. Freud said it well,
when he asked the question:
Is it not for us to confess
that in our civilized attitude toward death we
are once more living psychologically beyond our
means, and must reform and give truth its due?
Ernest Becker argued that one
of the greatest psychological influences on human
thought and behavior is the terror of death. The
cyborg metaphor softens the blow. Machines aren't
biological - they don't "die" in human terms.
Consequently, to be a cyborg implies the ability
to delay, deny or avoid death.
And much of modern cyborg technology
- whether medical or psychological, achieves that
in some very basic way. Instead of dealing with
biological failure, we implement technology. I
can't see - so I pop in my contact lenses and
the world is clear (and safer). You're depressed
- so you use the chemical technology, Prozac,
to make you feel better - and less threatened.
Technology enable our hearts to beat longer, our
blood to flow faster, our bodies to battle bacterial
invaders. Our latest technology aims to control
the organic mechanisms, enabling us to clone,
genetically engineer living materials, correct
or redirect nature to suit our needs.
And now, in our world of computers,
the internet, and multimedia our technology is
redefining reality.
Which brings us down to the
basic, psychological unit of human reality: the
self.
The cyborg metaphor ultimately
redefines the self. As we move between human and
machine, the self must shift and adapt to its
new, technologically defined position. The self
is no longer a purely psychological entity emerging
from a physical construction. It's a relationship
between human and machine, a design in technology
that increasingly dominates who we are, what we
do, and how we feel.
It's all around us. We're paced
by computers on our wrists that keep constant
track of the passage of time, by machines that
propel us to and from structures where light,
temperature, transportation and security are maintained
by computers tucked in a back room; and perhaps
most significant - by realities created WITHIN
machines. As a species, we have fake hips and
kneecaps installed when our own wear out, we rely
on pacemakers when our hearts run down, live,
love and lie with machines that partner with our
selves in cyberspace - each day our machines become
more intrinsic parts of our selves.
The cyborg metaphor has become
an intrinsic part of who we are today. It creates
basic, essential changes in the human concept
of self. Consider how much has changed with today's
cyborg metaphor.
In the past, we lived, we died.
In cyberspace you live. You die. And then you
recreate a new persona. You play a video game
with multiple "lives", easily bloodied, killed,
and resurrected.
Take it one step further. You
live or exist only through the intervention of
the machine. Turn on the computer and go online,
you're alive. Turn off the computer, and you cease
to exist. All of the social relationships, the
chats, the clubs, the rich communication is killed
when the "off" switch is flipped. In the virtual
reality of cyberspace, the cyborg metaphor predominates.
I compute therefore I am.
In the past, gender was also
defined by physical properties.
In cyberspace, what makes a
man or a woman? What is the difference between
a man playing a woman and a woman - or a woman
playing a man and a man? What is the definition
of hetereosexuality or homosexuality when physical
attributes don't have to come into play? Can you
have real gender without bodies?
How about age? You can be fifteen
or fifty, twenty or seventy. Age is not defined
by years - it becomes a choice.
In the classic internet cartoon,
a dog is sitting in front of a computer staring
at the screen. The caption reads, "on the Internet,
no one knows you're a dog."
In truth, on the internet, no
one knows you're a dog, a man or a woman, your
age, your name, where or how you live . . .the
list goes on. A recent MSNBC survey found that
60% of people lie about their age online. It's
no surprise. They lie because they can get away
with it.
So where does that leave the
stable, centered sense of self?
Today, living in an age of postmodernism,
operating within a cyborg metaphor, the self becomes
plural and decentralized - it breaks into multiple
identities and roles, constructing a flexible
reality that involves superficial manipulations
in time, space and ideology. There is a conscious
dissociation of self - an adaptive maneuver to
enable individuals to experiment with identity,
dwell in multiple environments, utilize different
names, personalities, personal information, and
personas without confirmation or validation. The
illusion of anonymity protects an individual,
compelling him or her to create flexible, multiple
realities. Not only do we find ourselves in a
virtual environment, but also in a virtual self
that simulates bits and pieces of conscious and
unconscious fantasy.
Technology has brought us to
a "final frontier" where multiplicity is clarified,
accepted and acted out within acceptable parameters
of dissociation. As Sherry Turkle so aptly describes
it, we cycle through many selves, moving from
virtual community to community, mixing and matching
roles, surfing the internet as if it were a social
laboratory filled with experiments that construct
and reconstruct the self.
Clearly, a new psychology is
emerging. New patterns of interaction, new definitions
of self, time, and multiplicity, and new communities
are restructuring. What was once considered pathology
is now normal and accepted behavior in cyberspace.
As we adapt our technology to new and exciting
treatments in psychotherapy, we need to remember
that it encompasses far more than our machines.
The patients that walk into our offices, clinics,
and agencies are increasingly different - postmodern
citizens trained to think and behave in cycling,
multiple definitions - moving in superficial environments
designed by computerGods who control where, how,
and with whom we relate in virtual spaces. Many
of our traditional modalities will work best only
when and if we adapt them to the cyborg metaphor.
All of this becomes a critical
part of psychotherapy.
After all, what do we do when
a cyborg arrives for treatment?
First, we face a person who
most likely uses computers in his or her work.
Whether sitting behind a screen, using video conferencing,
or computerized applications, most workers today
use computers as partners, associates, or assistants
in their jobs. Then they go home to friends, colleagues,
and families where computers are household members
- from big screen TVs to AOL to tools in the kitchen.
Our patients make friends, communicate, make plans,
and play in computerized worlds.
For example - I'm here only
through the intervention of computers. Each step
in the arrangement of this presentation was made
through computers. I "met" my colleagues here
online - long before I met them here, today, in
this symposium. Time and geographical distance
had no bearing - I knew my colleague from Israel
far better than my neighbor in New York.
I collected much of my research
online and discussed many of these issues in professional
internet communities and through email. My proposal
was written on Microsoft Word and shared with
my colleagues through email provided by my cable
modem. I made my plane reservations online and
got specifics about this hotel on their website.
I also took advantage of my
trip here in Denver to email a friend and colleague
and make dinner plans. I've been a friend with
him for years online but it was only the second
time we met face-to-face -- although he contributed
an entire chapter in one of my books. And last,
but far from least, I arranged to spend a day
with a cousin I only see every few years.
Perhaps the most significant
point is that no one is surprised about how I
arrived here today. Most or all of you probably
operate in the same way.
That's the key to all this.
We're all cyborgs. And as cyborgs, computer-assisted
psychotherapy is as important as the couch once
was to psychoanalysts. These are the experiences
and relationships we hear about every day in our
offices. Kids go home and instead of hanging out
on street corners, they go to chat rooms. Young
people meet significant others online - they court,
they date, and they eventually meet offline. Many
cyber relationships lead to marriage. One matchmaking
service, American Singles, boasts over 700,000
postings online.
But this isn't the sole domain
of the young. There are sites for senior citizens
looking to meet partners - as well as every specific
interest, orientation, or preference. And of course,
the friendships, professional affiliations, business
contacts are all part of our cyborgian existence.
Of course, this leads to a whole
host of new disorders - everything from compulsive
overuse to cyberinfidelities. The bottom line
is that the internet - and all our cyberspaces
- are computerized simulations of our lives off-line.
If we, as clinicians, don't use computers, the
internet, multimedia, and virtual reality in psychotherapy
we ignore a very large part of our patients' lives.
How does it work? First, we
need to acknowledge the cyborg metaphor. And redefine
our work.
Multiple, flexible, and recycling
selves need flexible, multi-modality therapists.
What works for a specific patient is far more
important than adhering to a single approach.
A postmodern psychotherapist needs to move freely
within the parameters of the cyborg metaphor.
For example, I call myself a
family therapist because it's a systems approach.
I customize treatment to the patient - not the
other way around. I'll use anything from behavioral
to psychodynamic techniques - as long as it suits
the content. There are many potential pitfalls,
as with any multi-tasking application. I run the
risk of becoming a therapeutic jack-of-all-trades
and expert in none.
So I bring in an "associate"
if it suits the context. That's my computer. It's
set up to perform a wide range of tasks.
With kids, I do classic play
therapy - on AOL, the internet, or carefully selected
software. We do things like explore social behavior
using chats; self esteem in constructing a home
page; learning basic skills while designing cities,
theme parks, or families in Sim Software.
I break through adolescent resistance
by going on the computer and surfing - admiring
internet skills, exploring favorite pages, peeking
(with invitation) into personal web pages.
I've taken families who are
totally unable to communicate and brought the
computer in as an objective mediator. They may
play games, do projects, and discuss sites. Kids
thrive under parent's awe over their internet
skills. Parents learn more about their kids' worlds.
And suddenly they're relating to one another in
a safe, cyberspace world. Just one step away to
generalizing behavior in an off-line home.
It's not just the computer that
"speaks" to our cyborg patients - technology is
their language. Use it and it work.
I've taken silent, withdrawn
young girls into eager conversations by pulling
out my pager and comparing colors. I connected
successfully with a mildly autistic teenager by
marching through electronic stores and staring,
wide-eyed, at the "stuff." I've helped adults,
who feel isolated, return to the "swing of things"
through internet surfing and socializing.
The key is in understanding
and using the cyborg metaphor. It's not inherently
good or bad.
It's who we are.
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