| Human
Adaptation to Cyberspace
Humans, from the very
beginning of their history as a species, learned
that combining physical and intellectual skill
with technology enabled mastery of their environment.
A rock picked up and thrown at an enemy was a
machine for survival. Similarly, a stone chipped
and carved into a spear and aimed at an unsuspecting
animal provided dinner. The metaphor was clear:
human-with-machine/tool was invariably better
than human-without-machine/tool.
These ideas grew with the social,
intellectual, and psychological development of
humans. History is marked by the great technological
discoveries: bronze tools (in the Bronze Age),
the development of writing, the ability to cut
and build with limestone blocks (constructing
the Pyramids), trade and the production of goods
(glass, wine, fabrics) . . . the list is endless.
In later developments, advances in technology
brought about revolutions in the very nature of
culture and society. Consider Johannes Gutenberg's
printing press in the mid 1400s and James Watts"
steam engine in the 1760s Later technological
breakthroughs were just as dramatic, such as the
production of Henry Ford's Model T in 1916 and
the easy availability of the television in the
late 1940s.
The onslaught of technology
carries heavy psychological and social tolls.
Adaptation is not a clear, linear path but rather
a process of change. Human intellectual and technological
skills forces adaptation into a more complex,
circuitous process than the rest of the animal
kingdom. Charles Darwin observed that changing
conditions can produce significant effects on
organisms. For example, animals that live in cold
climates develop thicker, shaggier fur than those
in more temperate zones. Bats who live in dark
environments have a highly developed "echolocation"
system that enables them to pick up tiny insect
footsteps, minute changes in air currents from
vibrating insect wings, or the ripple in the surface
of the pond from a minnow's fin.
Human adaptation is much broader.
Heinz Hartmann suggests that people utilize synthetic
as well as natural change that may involve the
"psychophysical" system. "Human action adapts
the environment to human functions, and then the
human being adapts (secondarily) to the environment
which he has helped to create" he wrote in his
1958 book, Ego Psychology and the Problem of Adaptation,
Hartmann concludes that the process of human adaptation
is influenced by the individual and the external
environment as well as species-specific origin
and development.
Humans not only have to adapt
to the conditions and communities they have helped
create, but also to those that have been designed
by people who come before and during their lifetimes.
The belief that humans-are-better-with-machines
encourages more technology and in turn, more adaptation
to a technological world. The fantasy that technology
is synonymous with progress and growth is carefully
nurtured. Human systems as they become more mechanized
are increasingly eager to absorb new technology.
History adapts to, and reinforces the acceleration
of technological advances. This is apparent in
the steady growth of the number and frequency
of technological discoveries. After 100,000 years
of human history, more scientists are alive and
working than ever before. The more scientists,
the more discoveries and the more advances in
technology. The more technology, the faster the
change, the more humans adapt to it and accordingly,
produce the people and the machines adapted to
the environment.
Human
adaptation is unique in that it involves lessening
the species-wide relationship with nature in exchange
for the synthetic (machine or technology). The
more machine, the more cyborg we become. The ultimate
exchange of nature for the synthetic is through
a world where "reality" is virtual, accessible
only by machine.
It's called cyberspace.
Cyberspace is not a revolution
but an evolution, a space humans have craved since
the first tool was discovered. Online, people
venture into simulations where they can assume
multiple identities. Games can be played where
you can be killed, resurrected, or put to rest
at will - always exiting alive. Voices carry over
tens of thousands of miles, at the flick of a
keyboard, the click of a mouse, as if there are
no limitations in space. Time becomes a relative
phenomenon, easily manipulated. Information explodes
in colors, words, and symbols that dance across
a screen providing access in a metaphor of windows.
Individuals assume the nomenclature of their browsers
such as Netscape Navigator or Internet Explorer.
Some have referred to the internet as similar
to falling through the looking glass into a fanciful
world where backward, forward, up and down are
all equally plausible. The power is heady, diving
into the past, present, and beyond; creating new
and inventive ways of simulation.
Is it any surprise that
the internet "machines" are so compelling?
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