| Are
We Becoming a Race of Cyborgs?
Ever meet a cyborg? Most
of us will quickly answer "no". After all, cyborgs
are mythical creatures: Terminators with human
skin, Robocops and Morphin' Power Rangers, Borgs,
and bionic men and women with super-mortal powers.
Think again.
The cyborg is no longer restricted
to science fiction, television, and film. It has
become a social reality. A cyborg is a simple
hybrid of machine and living organism. American
Heritage Dictionary defines a cyborg as the combination
of cybernetic and organism. The result is "a human
being who has certain physiological processes
aided or controlled by mechanical or electronic
devices."
Using that definition, many
of us are already cyborgs. Dr. George P. Landow,
author and professor, has been estimated that
nearly 10% of the U.S. population are technically
cyborgs because they have pacemakers, artificial
joints, drug implant systems, implanted corneal
lenses, and artificial skin. This does not include
what he refers to as "metaphoric cyborgs" or people
who join with machines for specific purposes like
playing a video game, surfing the net, using fiber
optic microscopy to perform surgery or working
with computer-generated images to make movies.
It's a "merging of the evolved and the developed,"
he explains, "this integration of the constructor
and the constructed, these systems of dying flesh
and undead circuits, and of living and artificial
cells." Artificial organs, a prosthetic limb,
chemical agents that alter our physical or psychological
processes, computer chips embedded beneath the
skin to regulate everything from medications to
birth control, make cyborgs of us all.
According
to Newsweek, this trend will continue well into
the third millennium. Some of the innovations
that are expected include bioengineered skin,
bone and cartilage; lab-grown organs; and brain
and eye devices "incorporating living tissues
and electronic gadgetry a la cyborgs". Many companies
are already working in these areas, with devices
such as LVES (pronounced Elvis), a low vision
enhancement system that uses wide angle cameras,
zoom lenses, and other video and computer feeds
that enable people with poor vision to see. The
LVES looks oddly similar to Geordi LaForge's visor
on Start Trek: The Next Generation. On the not-so-bright
side of cybernetics technology, tomorrow's cyborg
soldier can be an ominous creature. New "battle
gear for cyberwar", might include such things
as headgear that collects and disseminates information,
equips soldiers with night vision sensors, video
panels, and voice activation of a computer built
into the lumbar region of body armor. Other strategic
visionaries see cyberwar as infowar, or a systematic
destruction of communications and computers that
some might call a virtual battlefield.
Landow suggests that there are
four categories of cyborg technologies:
- Restorative: where lost functions,
organs, or limbs are replaced.
- Normalizing: where a life
form is restored to its standard configuation,
shape or appearance.
- Reconfiguring: where modifications
are made to create a "posthuman" or "protohuman".
- Enhancing: where superhumans
are created.
Cyborg fantasies usually flirt
with enhancement, creating mythical visions of
power, endurance, beauty, and immortality. Cyborg
realities are reflected in your contact lenses,
hearing aids, and pacemakers. Of course, the fastest
way to metaphorical cybernetics is online. Will
metaphorical cybernetics threaten the way we define
ourselves? Will it allow our cyborg fantasies
to be as deeply rooted as our cyborg realities?
Will it lead to a total immersion into simulation
and the consequent erosion of reality? These are
only a few of the issues being raised as we venture
into the new millennium. Right now there seems
to be no answers only questions.
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